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View Profile MonoFlauta
Indie Game Developer

24, Male

Indie Game Developer

Escuela Da Vinci

Buenos Aires, Argentina

7/30/08

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MonoFlauta's News

Posted by MonoFlauta - April 9th, 2018


2529638_152329059732_SummerSnowDay-Meet-Jun.jpgHello, everyone!

In case you haven’t noticed, Happy Ghost Studio’s Facebook Page and Twitter had been posting images of Summer Snow Day characters. Each introduction has a brief description, the name of the character and an image, so you get to know each one of them! We will keep posting, once a week, a new character so don’t forget to like/follow the Happy Ghost Studio’s account!

In development news, we are still working on the UI to make it look perfect. We have been adding a lot of details and been resizing and placing everything over and over again. We want to make sure it works in all the standard resolutions.

2529638_152329061742_SummerSSnowDay-Meet-Udori.jpgThough, we are having a lot of struggles when doing this. All the scale stuff is making me crazy when trying to make it show in the position in should. I really miss the old days when we could easily work with Flash and the scale would work in any position. Of course it had its negative sides, like breaking when changing the ratio aspect but it didn’t break when we were just scaling the window!

Apart from the UI, we already have one of the unique mechanics of the game, at least for a visual novel, where you are going to try to make a fib in order to get what you desire. Of course, if you decide to lie and fail, there will be a bigger punishment than for telling the truth from the beggining. But it can help you a lot if you do it well!

That’s all for now. More updates coming in the near future so stay tuned!


Posted by MonoFlauta - March 11th, 2018


2529638_152081117873_SummerSnowDayBanner.png

Hello, everyone!

So, first of all, yesterday was Asterash birthday! It was a year ago when we released it and it won the daily first pick of Newgrounds. The world record is still owned by akidu502 with a total of 3.012.300 points which is pretty insane! But if you feel lucky, give it a shot and play it once again to try and beat him.

In other news, Happy Ghost Studio has a new twitter account where we will be posting updates about Summer Snow Day.

Since we are talking about it…we already have the main core of the game working. We can easily add dialogues and give answers as options. We still have to work on polishing the visuals and adding some more features to it, but the main part of the code is set up and running so we can fill it with all the dialogues the game will have.

Thanks for reading and please go follow the new Happy Ghost Studio twitter account!


Posted by MonoFlauta - February 12th, 2018


Hello everyone!

2529638_151844505951_VREscapeGame-11-Feb-18.pngSo, loads of updates this week regarding the VR game project, a new announcement and more!

First, about the VR game. We already have a full working puzzle. With all the tests for movement and feeling we did with that one, we should have a good starting point when making more puzzles so, it took a while but it was worth the wait.

Also, we already have a lot of modular walls for the machinery room and we have already tested them. As you can see in the screenshot, it will be a huge wall. I can’t describe the feeling of actually seeing this through a headset.

Our next focus will be on more puzzles and more pickable stuff to have fun with. So stay tuned for more VR updates!

2529638_151844509083_New-HGS-Portrait.png

2529638_151844511771_SummerSnowDay.pngMeanwhile, Chad and I have been working on Summer Snow Day, the second game from Happy Ghost Studio. I never thought I would be making a game like this one, but I have to say it is a really fun thing to do.

Even though I haven’t done much yet, it was a fun thing to work on most of the character transitions and placement. It is like making a personalized tween library for this game. Apart from that, we also have some dialogues working from my side and Chad has been working hard on UI, logos and dialogues. Even more, he put together the whole team for this project since we will be working with an artist that is going to make all the characters and a musician who has already made a really nice intro song.

Anyway, if you want to have the latest updates for this project, you should like the Happy Ghost Studio Facebook Page!

Lastly, in case you have missed it, YBit is included in the Indie Fabric Bundle by IndieGala. It is a great oportunity to get YBit, and some more cool games for a cheaper price, if you haven’t got it yet!

Other than that, please stay tuned for more news and thanks for reading!


Posted by MonoFlauta - January 29th, 2018


2529638_151724640393_escapepod-vr-game.pngHello, everyone!

I wanted to make an udpate about what I am working on right now that I’ve finished YBit.

Along with some co-workers we started making a new VR game that we are using as a practice for Unreal Engine. It is still very empty but we have the hands moving around, most of the base models for the first area (though it hasn’t been added yet so you can’t see it in the image), loads of special materials that we are going to use and the base for some puzzles.

The game, at least for now, will be an escape game in space. The player will have to complete different tasks/puzzles that will let him unlock new areas, though we will first make sure to have one area totally functional, and from there add new areas for the player to make his way through the spaceship to his escape pod

The progress from my side is a bit slow, I don’t have a headset to try out things so I get to do most of the work only one day a week, though the art is going incredibly fast. Hopefully, since my workload is a bit smaller, once I figure out most of the VR movement I will be able to make progress faster.

In other news, we are still (slowly) working on Witchcraft which should have its final release this year. We need to make the final keyboard controls, change the art of the Terram base and work in the new characters. Once we have that, we can focus on details and finally finish it.

I have also started working on two more games, one is a new mobile game and the other one is a game that we are working on with the Happy Ghost Studio team. I will make updates about these ones later.


Posted by MonoFlauta - October 27th, 2017


Hello, everyone!

I have just released my first game on Steam called YBit. Please consider checking it out!

2529638_150913144492_s5.png


Posted by MonoFlauta - October 27th, 2017


Hello, everyone!

I have just released my first game on Steam called YBit. Please consider checking it out!

2529638_150913137262_s5.png


Posted by MonoFlauta - September 29th, 2017


2529638_150672715713_s5.png

Hello, everyone!

I am going to release my new game called YBit on Steam: http://store.steampowered.com/app/712660/YBit/

YBit is a new pixelated platformer adventure that will come out at the end of October.

You will be playing as a small hero made of information, trying to escape from a program that has crashed. Avoiding errors, not falling down and getting to the exits will be your mission.

 


I am currently looking for Bloggers and Youtubers (mostly indie ones) that would like to try it out and if they like it, make a post or video about it.

I would be proving a Steam key with beta access and any material needed.

If you are interested, please pm me or contact me at monoflauta@gmail.com

Thanks in advance!


Posted by MonoFlauta - May 1st, 2017


Hello, everyone!

As I posted before, I am working on an AS3 Framework for video games. Is totally open source so anyone can use it (or help!).

I recently added a Trail Tool that will let you add trails to any of your games made in Flash. You can check and example here!

Also, the Framework has some other cool features (in my not so humble opinion) like:

And if you are wondering what has been done with this, well, Asterash recently was published here and it uses this to avoid frame rate issues!

Thanks for reading and if you have any opinion or though, just leave a comment!


Posted by MonoFlauta - March 10th, 2017



Posted by MonoFlauta - November 11th, 2016


Great news! Witchcraft got Greenlit!

I wanted to thank to everyone from here who checked it out! Thanks a lot for your support! Newgrounds best community ever!

We uploaded it to Greenlight on October 20th and in less than a month we got the green light to enter to Steam.

This is a great announcement and we are really proud of what we have done so far.

Anyway, we still have a lot to do before entering in Steam. We have a lot of paperwork to do that will take a long time to be done apparently. Even though we want to publish it as soon as possible, we can’t rush this paperwork since none of us knows anything about this. And because of that, we have been contacting people in order to find an accountant or somebody that knows about this.

But meanwhile, we still have to keep working on the game itself. Although we have something playable, we still have to polish it and add more features. So, expects more updates in the future!


In other news I am still working on flash games. I usually show updates every week on my website so if you want, feel free to check it out!