Indie Game Developer
Indie Game Developer
Escuela Da Vinci
Buenos Aires, Argentina
Joined on 7/30/08
Posted by MonoFlauta - August 21st, 2018
Posted by MonoFlauta - July 14th, 2018
This week I had been working on Skeleball, a game made for the Minimalistic Jam #3. It has been an intense week at my work but, luckly, I managed to make some extra time and worked on this with Galit “shoze” Weisberg and Iván Piccione.
I coded this game in Unity using as base my, under construction, Framework Goat. I think it is always a good to test for frameworks to be used in game jams.
Anyway, please, feel free to try it out!
Also, please consider following me on Twitter!
Posted by MonoFlauta - June 25th, 2018
So I have a few news about Summer Snow Day and other stuff!
In case you haven’t met Kie yet, she was presented on Happy Ghost Studio’s Twitter account and Facebook account. With a great t-shirt that says “the end justify the memes”. I think it’s one of my favourite outfits so far.
Apart from that, we had been working on the UI of the dialogues system. And it looks we are seeing the light at the end of the tunnel.
Having the option dock totally working and the menu option panel showing up gives us an almost complete version of the dialogue system UI. Working with the canvas system of Unity had been, sadly, a complete nightmare. I guess Unity and neither Unreal, as far as I know, aren’t ready to make a complex UI for any resolution as Flash scaleform system was. Hopefully, they will take care of this and make something as good as that in a near future.
In other news, I had been making a few AR prototypes for a freelance work and also some of my students showed their games at the school, please follow their Twitter account!
Thanks for reading and please consider following me on Twitter!
Posted by MonoFlauta - June 3rd, 2018
New about Rodeo Clown (placeholder name), Summer Snow Day and Framework Goat.
First, I am working on a new game called, for now, Rodeo Clown. It is a bizarre game I am making with a friend where you control a sad rodeo clown and you have to avoid bulls from hitting you.
We are still not sure about how it is going to work exactly. But for now, you can move around, dash and grab your friend in order to pull him to the bulls. Also, we have a timer which works as a victory condition for now.
I guess we will just keep adding it stuff as long as we think they are funny.
Second, for Summer Snow Day I had been making the base of the menu we are going to use. It still needs work, it will probably take a while till we have this poolished as we want.
Also, I had been told that the artist has most of the characters base done and only different expressions and clothes left for them. As soon as we get the expressions, I will be able to work on the transitions for the faces which should add a lot to the feel of the game!
For last, I revived the Framework Goat I was making in order to make games in Unity in an easier way. I had done this before with Framework Mono for Flash. It is still a bit empty though I am adding as much as I can to it in order to have something nice working.
The framework is open source and you can download or contribute with anything you want in GitHub. So far, here is a complete list of things it has:
Many of the things may need more testing, but I will be using them on the Rodeo Clown and Summer Snow Day games so I will keep updating it.
That’s all for now.
Thanks for reading and please consider following me on Twitter!
Posted by MonoFlauta - April 9th, 2018
In case you haven’t noticed, Happy Ghost Studio’s Facebook Page and Twitter had been posting images of Summer Snow Day characters. Each introduction has a brief description, the name of the character and an image, so you get to know each one of them! We will keep posting, once a week, a new character so don’t forget to like/follow the Happy Ghost Studio’s account!
In development news, we are still working on the UI to make it look perfect. We have been adding a lot of details and been resizing and placing everything over and over again. We want to make sure it works in all the standard resolutions.
Though, we are having a lot of struggles when doing this. All the scale stuff is making me crazy when trying to make it show in the position in should. I really miss the old days when we could easily work with Flash and the scale would work in any position. Of course it had its negative sides, like breaking when changing the ratio aspect but it didn’t break when we were just scaling the window!
Apart from the UI, we already have one of the unique mechanics of the game, at least for a visual novel, where you are going to try to make a fib in order to get what you desire. Of course, if you decide to lie and fail, there will be a bigger punishment than for telling the truth from the beggining. But it can help you a lot if you do it well!
That’s all for now. More updates coming in the near future so stay tuned!
Posted by MonoFlauta - March 11th, 2018
So, first of all, yesterday was Asterash birthday! It was a year ago when we released it and it won the daily first pick of Newgrounds. The world record is still owned by akidu502 with a total of 3.012.300 points which is pretty insane! But if you feel lucky, give it a shot and play it once again to try and beat him.
In other news, Happy Ghost Studio has a new twitter account where we will be posting updates about Summer Snow Day.
Since we are talking about it…we already have the main core of the game working. We can easily add dialogues and give answers as options. We still have to work on polishing the visuals and adding some more features to it, but the main part of the code is set up and running so we can fill it with all the dialogues the game will have.
Thanks for reading and please go follow the new Happy Ghost Studio twitter account!
Posted by MonoFlauta - February 12th, 2018
So, loads of updates this week regarding the VR game project, a new announcement and more!
First, about the VR game. We already have a full working puzzle. With all the tests for movement and feeling we did with that one, we should have a good starting point when making more puzzles so, it took a while but it was worth the wait.
Also, we already have a lot of modular walls for the machinery room and we have already tested them. As you can see in the screenshot, it will be a huge wall. I can’t describe the feeling of actually seeing this through a headset.
Our next focus will be on more puzzles and more pickable stuff to have fun with. So stay tuned for more VR updates!
Meanwhile, Chad and I have been working on Summer Snow Day, the second game from Happy Ghost Studio. I never thought I would be making a game like this one, but I have to say it is a really fun thing to do.
Even though I haven’t done much yet, it was a fun thing to work on most of the character transitions and placement. It is like making a personalized tween library for this game. Apart from that, we also have some dialogues working from my side and Chad has been working hard on UI, logos and dialogues. Even more, he put together the whole team for this project since we will be working with an artist that is going to make all the characters and a musician who has already made a really nice intro song.
Anyway, if you want to have the latest updates for this project, you should like the Happy Ghost Studio Facebook Page!
Lastly, in case you have missed it, YBit is included in the Indie Fabric Bundle by IndieGala. It is a great oportunity to get YBit, and some more cool games for a cheaper price, if you haven’t got it yet!
Other than that, please stay tuned for more news and thanks for reading!
Posted by MonoFlauta - January 29th, 2018
I wanted to make an udpate about what I am working on right now that I’ve finished YBit.
Along with some co-workers we started making a new VR game that we are using as a practice for Unreal Engine. It is still very empty but we have the hands moving around, most of the base models for the first area (though it hasn’t been added yet so you can’t see it in the image), loads of special materials that we are going to use and the base for some puzzles.
The game, at least for now, will be an escape game in space. The player will have to complete different tasks/puzzles that will let him unlock new areas, though we will first make sure to have one area totally functional, and from there add new areas for the player to make his way through the spaceship to his escape pod
The progress from my side is a bit slow, I don’t have a headset to try out things so I get to do most of the work only one day a week, though the art is going incredibly fast. Hopefully, since my workload is a bit smaller, once I figure out most of the VR movement I will be able to make progress faster.
In other news, we are still (slowly) working on Witchcraft which should have its final release this year. We need to make the final keyboard controls, change the art of the Terram base and work in the new characters. Once we have that, we can focus on details and finally finish it.
I have also started working on two more games, one is a new mobile game and the other one is a game that we are working on with the Happy Ghost Studio team. I will make updates about these ones later.