Summer Snow Day
We finished presenting all the main characters from Summer Snow Day. The last one, Honji, is the main character and the one you will control during your adventure.
Also, Chad published a wip of the in gameplay finish result which you can check here! Even more, we are having a big progress on the visual side of the game. From my part, I had been working on the postprocess that will let Chad control and give a great feeling to the game. If you want to have the latest updates consider following the Happy Ghost Studio twitter account!
The results of the Epic Mega Jam 2018 are out and we didn’t make it once again. Sadly, we had a lot of issues when using Unreal this time. Being the only member that could update the project, because of repository issues, plus a bug where the intro video would only display in the computer where the project was published, leaded us to a result we weren’t looking forward.
As a team, we are not sure if we are going to participate in another one of these ones. We had too many issues, probably because inexperience, that we would normaly don’t have in Unity. Maybe, in a future we try again but for now, we need to rest a bit from Unreal.
You can play the game HERE.
I also had been updating Framework-Goat. I added a bunch of new changes and also added an UpdateManager that will help to optimize big Unity applications. Probably, going to keep adding new updates now that I will have more spare time for projects, leading to have more ideas and utilities I can add to the Framework.
As a changelog of the last time I posted about the Framework, I added:
- Added UpdateManager, this will be a huge performance improvement when using a lot the update functions
- Changed Start for Awake and added Stop All Themes option to the Sound Controller
- Added a Clear and Subscribe clear to EventManager
- Fixed a null reference when removing events in the EventManager
We had been adding audio updates and new mechanics to the StickerBoy game. Now you can paste stickers and get points because of it. I also created a wave editor so Kevin can edit easily the waves and balance the game from there.
So far, the game is getting better and better and giving a lot of fun when playing and making it. Hopefully, we finish with a nice polished game.
That's all for now! Please consider following my Twitter account for more updates!