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MonoFlauta
Indie Game Developer + Senior Software Engineer @ Etermax

Facundo Balboa @MonoFlauta

Age 30

Indie Game Developer

Escuela Da Vinci

Buenos Aires, Argentina

Joined on 7/30/08

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Chapter 6 is officially under construction + more updates!

Posted by MonoFlauta - December 11th, 2022


Twitter Account - DevBlog - Ko-Fi


Hello, everyone!

I have a few new updates regarding Summer Snow Day, Ostrich Run, and Riverside Rumble. So let’s begin!


Chapter 6 of Summer Snow Day is officially under construction

The most significant update is that since we got to finish all the minigame mechanics and the free time events for Summer Snow Day, we are now back on track with the main chapters. Because of this, we started implementing chapter 6 which is already fully written.

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I can’t show much, and coming from me it may feel pretty obvious I would say this, but the start of chapter 6 is a really solid one with a lot of branches depending on previous decisions on old chapters plus decisions made during the chapter. I think it will give a lot for replayability or, in case you are like me and only play one time this kind of narrative games, will give you a lot of protagonism based on your decisions.


Ostrich Run new input system

For Ostrich Run we had been replanning some of our needs for the game and what we are expecting from it. First of all, in order to be able to make the whole game during the course of the next year, we plan to cut the level editor. Is something that from code we felt like it was possible with a lot of work but we would probably take a lot longer because of all the extra work that was from the art side.

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Anyway, without that, we already started focusing on the gameplay itself and improving what we had. To start, we started working on the new input system. We implemented Unity’s new input system and now the game supports playing with a gamepad which was a must that we wanted to add to the game. Next, we will be probably focusing on making more levels and improving some gameplay issues we had in the first version.


Riverside Rumble adjustments

For Riverside Rumble, FuNaNdMoRe has been implementing new animations and creating new feedback. These were added and you can check that in one of my latest tweets.

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There is a lot regarding balance to do, but we have already planned on starting with that so hopefully, we will be able to start tweaking more and more the game into the final product while FuNaNdMoRe keeps tweaking the art assets to make them even cooler!

That will be, for now, probably my next post will be the resume of the year so, if I don’t write you before, please consider following my Twitter for more updates and hope you have a great end of the year with your loved ones!


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Comments

awesome! looks like things have been going great for you

Thanks! Pushing hard to make a living as an indie but enjoying the ride also :D
How are things going on your side? I always remember Escape from Ice Mountain as a great experience :)

@MonoFlauta same! Everytime I see your posts I think about Ice Mountain. We should collab again one day; interested?

Totally! Feel free to pm me whenever you can and I will be totally up for that :)

badass

Thanks! You too!