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Hello, everyone!
I have many new updates since it was a long time without one. The title already spoils the main news but I have some extra information to share, so let’s get to it!
Is This Still Tennis becomes Riverside Rumble
We made a list of names that we could use for Is This Still Tennis and we came up with the name Riverside Rumble. In order to come up with it, we made a list of names that we thought could be fun and voted the ones we liked the most so we are both pretty happy with it. From now on, all my updates will start using the updated name and leave behind the name of Is This Still Tennis which was a little outdated and nothing had to do with the gameplay.
Apart from the name change. We had been working on the logic for the code for the ice and fire enemy and improved the armored enemy with art and a way to break the armor if you hit it hard enough. Our current goal is to bring more enemies with more variety and to start adding levels while balancing the game since right now the current levels are just for test purposes.
For last, we made a build and tried it on Newgrounds. Luckily, it seems to be working almost perfectly, and even more, we could play it with our mobile phones so it looks like it is going to be a mobile-friendly game.
Spells & Dice is close to its first release
Meanwhile, I had been working on polishing the minimum necessary for the first release of Spells & Dice. The goal is to have version 0.0.1 pretty soon (maybe next week!) on Itch.io and from there make regular updates as I did in the past with YBit. The big difference this time is that it will take probably a long time to develop but I am aiming to build a small community in the meantime. That is why I am also releasing it for free in the beginning and also releasing it way too early. If you try it out now, you will find that is almost a really quick and small prototype, but I hope it will be the foundation for fun gameplay.
In order to achieve this build, since the last update I had been making a bunch of changes. I added a new type of enemy that is a healer, made a save system for the campaign, added a settings menu, improved the buttons, balanced them a bit more the enemies and the loot, and added some extra feedback for a bunch of small things.
I don’t think this version will be remembered or the best thing you had ever played, but I hope it gives the feeling of what I am aiming for with the main mechanic and I hope it helps me as a base to build regular updates from now on while building that community.
Finished Summer Snow Day free-time events
For last, if you had been following the updates you may know already that we have been working on Summer Snow Day free-time events. These are events where the player will be able to choose with which character they want to spend time.
This week we finished the last free-time event that was missing, Udori’s event, and now we are ready to continue with the main plot. Apart from that, we had been making a list of all the things that are missing for the release and we have a pretty good plan for the rest of the development.
Those are the news for now! Please stay tuned and wait for the Spells & Dice release!