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MonoFlauta
Indie Game Developer + Senior Software Engineer @ Etermax

Facundo Balboa @MonoFlauta

Age 30

Indie Game Developer

Escuela Da Vinci

Buenos Aires, Argentina

Joined on 7/30/08

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7y 7m 19d

Working on an AutoChess game + more updates!

Posted by MonoFlauta - January 8th, 2023


Twitter Account - DevBlog - Ko-Fi


Hey everyone!

Hope you started the year in the best possible way. I have a few updates I would like to share with you from my current projects so welcome to the first update of the year! The updates will be related to a new project, Summer Snow Day and Ostrich Run. So let’s start!


AutoChess game

For the latest few weeks, I had been working on a new game with Tyler and PigLice from Newgrounds. We basically started to talk with Tyler on my post update on Newgrounds and from there we started discussing making a game together. Later on, once we had a rough idea of what genre we wanted to do, PigLice was added to the project since he has a bunch of cool characters plus more to come.

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The idea is basically to make an AutoChess game but with the detail that the game would be single-player with collectible cards as a way to progress on it. Of course, this is a really rough idea, we had a bunch more ideas written down of what we are expecting but we are still figuring out and trying out things.

If you had been following me on Twitter you may already know some of this stuff but if not, it is a great opportunity to follow and get more frequent updates!


Almost finishing Summer Snow Day chapter 6

We had been also working on chapter 6 for Summer Snow Day which needed a bit of extra code given some new cool mechanics it has. One of these new things includes for example the possibility to pick characters to do certain actions giving a lot more freedom to the player than just showing two or three options in the dialogue system.

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The goal will be to wrap up what is left of this chapter and while we wait for chapter 7 to be written we are going to be revisiting the previous chapters and polishing stuff that we had left for later. This polishing we think will give some extra quality to the game that hopefully, will make it stand out from other visual novels.


Two new mechanics for Ostrich Run

Another game we had been working on is the full version of Ostrich Run. We made a list of the things we wanted to implement for it in case we make this full version. One of these mechanics is a pressure plate that can activate some doors for a few seconds while the other one is a water mechanic where the water goes up and down. The only way to not die drown while the water is up is by hiding the face underground like when hiding from the cameras.

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We still don’t have everything settled yet but I think this progress has been useful if we aim to have a full version of the game released someday.

Those are the updates for now, stay tuned for more, and thank you for reading!


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Comments

Now as3 in ruffle just working, click on buttons Works with Ruffle emulation and Use Ruffle Loading Screen.

Great. But, why? :P