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MonoFlauta
Indie Game Developer + Senior Software Engineer @ Etermax

Facundo Balboa @MonoFlauta

Age 30

Indie Game Developer

Escuela Da Vinci

Buenos Aires, Argentina

Joined on 7/30/08

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First release for Spells & Dice and update coming soon + new stuff for Riverside Rumble!

Posted by MonoFlauta - November 27th, 2022


Twitter Account - DevBlog - Ko-Fi


Hello, everyone!

I have news regarding Spells & Dice and Riverside Rumble. So let’s get started with the updates:


First release for Spells & Dice an update coming soon

A few days ago I published the first version of Spells & Dice at itch.io. I didn’t post it a lot since I want to show first that it is a game that will be getting some good updates every two weeks. I believe that after a few updates I will start trying to get more people interested in it and with some luck even get more people on the Discord server.

iu_820980_2529638.png

If you are interested in the next update, I already shared that it will be on next Tuesday so keep tuned for more information. But in the meantime, I will tease some of the new content that it will have. I had been making a changelog to show the progress and I can say that the update already contains a new enemy, a lot of visual fixes, a lot of new items (including a new type of item), some balance tweaks, and options for other platforms, between other stuff.

I hope that these new updates make the game a bit more interesting and dynamic but I also plan to keep iterating it will updates every two weeks so if you try it out and like it, please remember to join the Discord server to know about the latest changes!


New stuff for Riverside Rumble

We had also been working on Riverside Rumble with some new content for the game while also making plans on what to do next.

The latest updates include adding some visual effects for the armored enemy and a new kind of enemy that is the ninja one.

iu_820981_2529638.png

We had made a ninja enemy in the past but in this rework, the ninja enemy is firing a projectile that disappears for a few moments and then re-appears just before hitting. This way, you will need to pay attention to when this enemy fires and think when it will be arriving at you. Of course, in a 1:1 battle, it doesn’t feel too much, but once you fight with multiple enemies it can become a challenge!

Now our plans include adding more enemies while also start making different sets of levels to start testing how all the enemies interact between themselves and maybe have a difficulty curve that makes sense to the gameplay.

Hopefully, I will be having more updates in the near future for all the games so please stay tuned!


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