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MonoFlauta
Indie Game Developer + Senior Software Engineer @ Etermax

Facundo Balboa @MonoFlauta

Age 30

Indie Game Developer

Escuela Da Vinci

Buenos Aires, Argentina

Joined on 7/30/08

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MonoFlauta's News

Posted by MonoFlauta - March 31st, 2015


Just needing some quick money. Any help will be appreciated!

And as always, any help you need with the source codes or the game just contact me!

http://itch.io/s/1512/help-me-and-get-source-codes-a-game

Also, 2 weeks for Primal Champions!


Posted by MonoFlauta - March 23rd, 2015


Hi everyone! I know I had been posting this over and over again but we finally have a release date! Well, kinda, more like a week release date!

The game will be released in 3 weeks approximatly, so, SOON!

 


Posted by MonoFlauta - March 1st, 2015


Hi! Just wanted to say Primal Champions was finally sold and soon will be available for you to play it!

Here I leave the trailer:

Also, if you want to get the latest news like us on facebook: https://www.facebook.com/HappyGhostStudio

 

For last, I added a new sell in itch.io trying to get some money. If you want you can buy the source code of 4 different games!

http://itch.io/s/1399/resource-codes

In detail, you will get 3 games made in Flash Builder:

Cubito - a game made in one class using Flash Builder, usefull to the ones that are trying to learn and want to check a full game code

Divine Carnival in the Bayou - the game I just released made in Flash Builder, you can get all the code or you can also get the art of it too! (.fla, .psd, etc)

Jaguar Warrior - the full game made in Flash Builder and you can also get the .AI, .FLA and .PSD files!

Order of the Narwhal - the full game made in Flash Professional, you will get in one file all the code and art!

 

For last, here is a key for Cubitohttp://monoflauta.itch.io/cubito-source-code/download/001-Q8kxJRVzeyZcDgdSL5oSh-Vig72BtS3eV2GrC7g8DUNbdsMw7


Posted by MonoFlauta - February 22nd, 2015



Posted by MonoFlauta - February 5th, 2015


Just uploaded the source code of two games I did. The newest one Divine Carnival in the Bayou and an old one Cubito. Both are 50% off right now and you can take both for $5.50.

Hope you find it interesting and I will use the money to pay part of the site I am working on so everything helps!

LINK: http://itch.io/s/1299/grand-opening

Note: These files aren't big master pieces but they may be useful for people who are wanting to learn. Also I am willing to answer any question about the files you have.


Posted by MonoFlauta - January 10th, 2015


ESPAÑOL

Hola a todos, les vengo a mostrar el wordpress que estoy haciendo en español con tutoriales de AS3 y otras cosas:

https://monoflauta.wordpress.com/

Primal Champions ya casi esta terminado, espero que pronto este buscando sponsor. Además, Sunflower Showers ya esta buscando sponsor y esta en subasta, así que pronto estará publicado espero. Por último, estoy haciendo un juego mobile con FuNaNdMoRe!

Así que todo genial!

ENGLISH

Sorry guys, the wordpress is only in spanish but I got more news for you!

Primal Champions is almost done, soon (i hope) searching for sponsor finally after all this time.

Also Sunflower Showers is already searching for sponsors and will be out soon.

For last, I am making a mobile game with FuNaNdMoRe!

So everything great!


Posted by MonoFlauta - May 10th, 2013


So... I am going to publish this cool stuff I did with RedHarvest

Don't forget to Like Happy Ghost Studio at Facebook

AND

Like MonoFlauta and Fun+Mono for more game news!


Posted by MonoFlauta - January 1st, 2013


Hi everyone! First of all thanks for being reading this! This New Year I hope will continue as good as the last one finished. First I will make an overview of my projects if you are interested and later about other stuff.

Published Projects

Sadly, this year I didn't have the chance to show you as much projects as I would had like to... BUT! I published some stuff anyway so I am still happy with this year!

First of all I published the sequel of Headbanging Hero, Headbanging Hero: Metal. This game gave FuNaNdMoRe and I a lot of work but we really liked how it came along and we were really glad we could not just make a sequel for a game jam, we also made another game published with our Fun+Mono team!

After that game, the Game Jam #7 came and I team up with RedHarvest, Intero and Aigis to make Zelda the Welder. We didn't won but we worked really hard on it to make it as best as possible. I also learned a lot about organizations during the Game Jams so I really enjoyed that!

Since I had been really busy during the year, I didn't work too much in small games I could publish, so the perfect moments were the Game Jams for me, that's why the next game was another game for a jam, this time for the Game Jam #8- The team was FuNaNdMoRe, RedHarvest and I we did Billy's Barricade. Personally, I had more fun making this game than the game for the other game jam since I was used to work in team with everyone of the team. Also, even we had a LOT less of time, I had fun with the challenge and even we didn't win, as we said before starting "the awesome of these game jams, is that after the weekend we will have a new game!"

To finish the year, I teamed up with Warpentak for first time and did Perpetual. This game, even it's really simple, it's pretty addictive! I mean, I had a lot of fun not only making it but also playing it! Also, this project was really awesome since I made a new friend for making games!

Groups of Teamwork

Happy Ghost Studio: Well, as some of you already know, this is a new team that started this past year! For the moment is composed by RedHarvest and I and we are looking forward to finish this year our first game with this team: Primal Champions! Click the name of the team to get more updates about this awesome project we are making!

Fun+Mono: Even we just published Headbanging Hero: Metal the team didn't stop working and working. We are right now involved in three different projects, one is the big online game MonsMons which is progressing slowly but day by day, the other one is Shark Antennas Co. Worlds that lately is in a small rush of progression that we plan to keep it up and for last one Lobster Stole My Trousers, even it isn't progressing as much as we wish, it isn't cancelled!

Warpentak and I: Another new team that started this year, we don't have an official name but we worked together in Perpetual and right now we are working in a game for OONi Games that we are looking forward to publish it before March!

What I am looking for 2013

I guess my main goals will be finish Primal Champions and Shark Antennas Co. Worlds, make a beta for MonsMons and continue working with OONi Games and Warpentak. Also, I can't wait to see what will be our next projects for Happy Ghost Studio and Fun+Mono but first I want to finish the actual ones!

General Life

It was a year with loads of changes, as I talked with a friend. I guess only the time will say if it were changes for good or bad, but the true is that even the year was a bit heavy for me I couldn't had finished it better than meeting up with friends before Christmas and going camping with two other friends and less than 30 U$D for 4 days!

All I can say is thanks to my working friends FuNaNdMoRe, RedHarvest and Warpentak and say thanks to my new and old friends that go through this year with me.
THANKS! :D

PS: ¡AUPA EL RAYO VALLECANO! (My dad gave me that T-Shirt of a team called Rayo Vallecano for my birthday!)

2012 Resume!


Posted by MonoFlauta - December 22nd, 2012


Remember to like MonoFlauta at Facebook for updates of my work :D


Posted by MonoFlauta - October 17th, 2012


Thoughts about Game Jam:

Well, I wanted to write about this before but I just didn't find the time for it.

I had joined for first time at the second game jam where I made Escape from Ice Mountain with awesome team members (RedHarvest, Tyler and DeadEndWorldStudios). Then I participate of the third, fourth, seventh and eighth game jam. I had a lot of fun working on them most of the time! I had to admit that last 3 hours I am in a panic mode but that doesn't matter, it worth it always.

Anyway, I really miss the engine of the Game Jam #2 because the teams weren't premade, they were made randomly. Why I miss that? Well, I have a lot of fun working with my team of friends on these projects but I wouldn't had know RedHarvest if it wasn't for the random.

I really think the next game jam should have teams made randomly because is the best way to know new people, I mean, I already work with my friends, it's cool to make a game with them, but I though (and really feel) the main goal of the game jam was knowing new people to work and at the same time make something unique each time. The second ones is working perfect but the first one, just feels really empty :(

Well, I just think it would be cool if the next game jam the teams are made randomly, but, what do you think?

Future Projects:

Well I am currently working on many of them! My main ones right now are Primal Champions (check Happy Ghost Studio facebook page), A secret project :O (check Fun+Mono facebook page for updates!) and MonsMons. Meanwhile I also have more small projects but I will be posting updates about the in MonoFlauta

So stay tuned!

PS: I loved this game from the Game Jam #8 Check it out!: Out There Somewhere