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Hello, everyone!
I have a bunch of new updates since the last update three weeks ago. Luckily, I had been able to keep the same pace or even improve it for some of the projects so I am pretty hyped about this new workflow I had been able to keep.
This time, I will bring some updates regarding Is This Still Tennis, Dice Brawler, Summer Snow Day, and the new Ostrich Run. Also, funny how most of the names are placeholders, sorry about that. So let’s start with the updates!
Adding feedback and content for Dice Brawler
One of the projects that got most of the updates is my Dice Brawler game, which I will probably need to start thinking of another name since you are actually a wizard and I guess that Brawler doesn’t make too much sense as a name right now.
Updates I had been working on are from one point adding more and more content to the game like new spells. Apart from it, I had been working also in the looting system for the player. Lastly, I started working on a way to show more information about the spells you have and how the dice you are throwing will affect them.
My next goals for it are to improve that way of showing information that I had been working on and then start adding some placeholder FX for the spells while I keep adding more enemies and spells to start making the game feel filled with content.
Is This Still Tennis gets more and more feedback
The other project I would say that got the most progress is Is This Still Tennis which with FuNaNdMoRe we had been adding a lot of extra feedback and improved the general game feel of the game.
It is difficult to list the whole list of things we added to the game these last three weeks but my favorite ones are all the tiny details we added to the enemy life bars, the camera footage when something important happens and the good amount of sound effects we added for now.
Also, one extra thing to mention, this has been a pretty good project to stream on Twitch which has been a really nice thing to have!
Summer Snow Day free-time events
Meanwhile, for Summer Snow Day we had been working on adding more free-time events. The last one we worked on is the free time events when picking Kie.
We are still missing a lot of free time events but we have almost half of the characters done which is pretty nice. I think these free time events will give the player an important decision on who they want to share more time with and reward them with extra information about their favorite characters.
Ostrich Run level editor progress
For the full version of Ostrich Run, we are still working on the level editor. We already had a way to make the main paths the last time.
Right now, we are focusing on being able to create rooms that will give more freedom to us and the players than the original levels we created. After that, our focus will be probably centered on being able to add the enemies so we will hopefully have something pretty close to playable soon!
Those are the news, for now, thank you for reading, and remember to follow me on Twitter if you want the latest updates!