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MonoFlauta
Indie Game Developer + Senior Software Engineer @ Etermax

Facundo Balboa @MonoFlauta

Age 31

Indie Game Developer

Escuela Da Vinci

Buenos Aires, Argentina

Joined on 7/30/08

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Lots of updates! I may have found the right work routines for me

Posted by MonoFlauta - August 28th, 2022


Twitter Account - DevBlog - Ko-Fi Twitch (Spanish)


Hello, everyone!

I will be showing a lot of updates today from my different projects. These last weeks had been beneficial and I think I finally found the proper work routines for me because of that I had been able to make a lot of progress in general. Hopefully, this last for a long time!

So let’s get with the updates!


Is This Still Tennis rework in progress

Lately, I had been able to do a bunch of work for Is This Still Tennis. Some of it was thanks to my Twitch streams but I had been also working on it outside of it so I am pretty happy with all the updates. Also, FuNaNdMoRe has been able to make a bunch of progress regarding art and we already have something looking a lot more polished than before.

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Right now we are able to configure different enemies, projectiles, and levels. They already have an unlocking system and a way to choose which level goes next. With this, we should be able to polish the current firing mechanic and add more variety to it. Let’s hope this trend of good progress continues!


Dice Brawler battle core is completed

One of the biggest progress on my side is that I finally got to complete the battle core for the Dice Brawler game. It has taken its time to be completed because I wanted it to be solid as rock regarding the code. It should be something that can support a huge amount of enemies with different behaviors and have a player unit that also supports a lot of new settings.

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Right now, I can add a huge set of spells with different conditions and effects that are used by the Wizard. Also, I can add an x amount of enemies that also participate in the battle and they can have different behaviors. Apart from all of this, the Yahtzee mechanic is also working. You can check if you want a gif with almost no art about this in one of my tweets.

Apart from this, I will be starting to look for artists that want to participate in the project. I am willing to pay for the art or split share revenues if we ever have revenues. So, if you are interested, please don’t hesitate on sending me your portfolio!


Other Projects

I had been also working on two other projects. The more classic one at this point is Summer Snow Day. Chad has been able to provide again more scripts and we are again back on track by adding more and more content. It feels like less and less left every time we are able to add another script.

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Also, the other big side project update is that we started to work on a full version for Ostrich Run. This has been one of my proudest game jam games and I am very happy that we finally found a way to make a full version of it. By now, we just started with a level editor that our goal is that users will be able to use to create any kind of level and share it with their friends. Hopefully, more updates about this one in the future!


Affiliate on Twitch

This week I finally reached the number of followers needed for Twitch Affiliate and it felt really cool. This is a new medium for me and I had been trying to learn a lot about how to properly work on it and I still have a lot more to learn.

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My goal with Twitch is to build an audience with which I can share a good time, which helps me motivate even more to work on my personal projects (been working perfectly with Is This Still Tennis) and hopefully helps me to have an audience once I release the games.

That will be all for now, thank you for reading, and stay tuned for more updates!


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