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MonoFlauta
Indie Game Developer + Senior Software Engineer @ Etermax

Facundo Balboa @MonoFlauta

Age 30

Indie Game Developer

Escuela Da Vinci

Buenos Aires, Argentina

Joined on 7/30/08

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Comments

Hey! I Got A Question For Ya...

Sure, ask or pm me!

Can you Make The Zelda The Welder Sequel. I Mean... Remember I Posted A Review in February 12th 2017 On Your Game On July 2012? I Just Wanted A Sequel With New features And Even Some EASTER EGGS To! With New Modes And Some new Levels And Chapters!

Thanks for the interest in the game! Sadly, the team disbanded after the game jam so I think it will not be possible.

Okiey Dokie!

Looking good! Good UI's definitely a challenge, though I wonder what you're using now that makes scaling so difficult? Do miss the Flash days, when everything was so simple; anyone could just do anything...

We are making it in Unity. It is a great engine though for 2D stuff or making UI still needs a lot of work I guess...

Ah good to know. I'm a bit biased against Unity considering their early web engine but... with HTML export it's looking pretty smooth! Seems like a lot of people are using it too.

The Unity web plugin was really bad. Luckly, as you mention, the HTML one works a lot better!
Though there are still a few things that fail when trying to publish it to HTML. For example, a small indie game I made called YBit is currently on Steam. I tried to publish a demo here but the HTML version didn't work with the postprocess the game has. So I couldn't upload it here :(
Apart from that, and the fact that still needs improvements for 2D games, I think Unity is a great engine. Especially for begginers, because C# is a really friendly language.

Ah, weird. Didn't know Unity worked with C# either, I read up on C++ earlier on so maybe it's not all that different... good to know.

If you already know C++, C# will be a lot friendlier to use and not so different in the basics!

Good to know. :)